Final HUD Concept

This is the final concept for the HUD design, we discussed as a group what would be the best way to display it. We all agreed on having it all in one corner of the screen, this avoids making the player look every where and keeps all the values in one place.

By the crosshair is a meter which displays how many bullets you have left. The ammo is also shown in the top left.

My job now is to create the sprites for the weapons in the Hud and create the stone panel which is used behind them.




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